WindComponent class
A component to display a spiralling wind in the game. The wind will affect all objects colliding with it by pushing them up.
See WindComponentData for the data schema used to create a wind component
Signature:
export declare class WindComponent extends Component3D<WindComponentData>
Extends: Component3D<WindComponentData>
Properties
Property | Modifiers | Type | Description |
---|---|---|---|
_regenerate | boolean | ||
_wind | WindMesh |