Windcomponent

WindComponent class

A component to display a spiralling wind in the game. The wind will affect all objects colliding with it by pushing them up.

See WindComponentData for the data schema used to create a wind component

Signature:

export declare class WindComponent extends Component3D<WindComponentData> 

Extends: Component3D<WindComponentData>

Properties

PropertyModifiersTypeDescription
_regenerateboolean
_windWindMesh