DefaultControlsWrapper.saveState() method
Signature:
saveState(): (Vector3 | {
isMoving: boolean;
onFloor: boolean;
speed: number;
} | {
speed: number;
delay: number;
jumpedCount: number;
jumped: boolean;
isJumping: boolean;
reachedPeak: boolean;
coyoteTimeLeft: number;
elapsedTime: number;
jumpGravity: number;
jumpVelocity: number;
currentHeight: number;
jumpMaxHeight: number;
prevJumpKeyState: boolean;
})[];
Returns:
(Vector3 | { isMoving: boolean; onFloor: boolean; speed: number; } | { speed: number; delay: number; jumpedCount: number; jumped: boolean; isJumping: boolean; reachedPeak: boolean; coyoteTimeLeft: number; elapsedTime: number; jumpGravity: number; jumpVelocity: number; currentHeight: number; jumpMaxHeight: number; prevJumpKeyState: boolean; })[]