TextComponent class
Text component, used to display text in the game.
See TextComponentData for the data schema used to create a text component
Signature:
export declare class TextComponent extends Component3D<TextComponentData>
Extends: Component3D<TextComponentData>
Properties
Property |
Modifiers |
Type |
Description |
---|---|---|---|
TextAlignment |
How text should be aligned. Defaults to "left" | ||
FontFamily |
Font to use | ||
number |
Line height of the text. Defaults to 60 | ||
number |
Opacity of the text. Defaults to 1 | ||
string |
Text to display | ||
string |
Color of the text. Defaults to "#ffffff" | ||
string |
Optional transform to apply to the text. Defaults to "none" | ||
number |
Width of the text box. Defaults to 500. Use this to avoid breaking a long into multiple lines |
Methods
Method |
Modifiers |
Description |
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